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	<title>Comments for The Cards Speak</title>
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		<title>Comment on What I learned from The Sims: lessons from the virtual world by What I Learned From The Sims - Gathering Useful Facts and Figures - Click a Link</title>
		<link>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html#comment-5031</link>
		<dc:creator>What I Learned From The Sims - Gathering Useful Facts and Figures - Click a Link</dc:creator>
		<pubDate>Sun, 28 Aug 2011 11:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=661#comment-5031</guid>
		<description>[...] is a great post about &#8220;What I Learned From Playing The Sims&#8220;. He writes about his learnings from playing The [...]</description>
		<content:encoded><![CDATA[<p>[...] is a great post about &#8220;What I Learned From Playing The Sims&#8220;. He writes about his learnings from playing The [...]</p>
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		<title>Comment on What I learned from The Sims: lessons from the virtual world by antisim</title>
		<link>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html#comment-5023</link>
		<dc:creator>antisim</dc:creator>
		<pubDate>Tue, 21 Jun 2011 17:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=661#comment-5023</guid>
		<description>&quot;What were the “game designers” thinking when they created the universe?  Are there game designers?  If so, how does the scoring system they’ve created work?  How do I earn more lifetime happiness points?&quot; I too have similar questions about the design of the game and the possiblity of asigning &quot;numerics&quot; to human emotion.  For example you stated, &quot;I pushed my Sim past his comfort levels&quot; and I am wondering what or whom defines that threashold, and isn&#039;t that an individualistic determination?  I guess that my point is just that I am skeptical of any syntheticaly defined alegory explaining any human emotion.</description>
		<content:encoded><![CDATA[<p>&#8220;What were the “game designers” thinking when they created the universe?  Are there game designers?  If so, how does the scoring system they’ve created work?  How do I earn more lifetime happiness points?&#8221; I too have similar questions about the design of the game and the possiblity of asigning &#8220;numerics&#8221; to human emotion.  For example you stated, &#8220;I pushed my Sim past his comfort levels&#8221; and I am wondering what or whom defines that threashold, and isn&#8217;t that an individualistic determination?  I guess that my point is just that I am skeptical of any syntheticaly defined alegory explaining any human emotion.</p>
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		<title>Comment on What I learned from The Sims: lessons from the virtual world by Newanda</title>
		<link>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html#comment-5014</link>
		<dc:creator>Newanda</dc:creator>
		<pubDate>Tue, 17 May 2011 14:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=661#comment-5014</guid>
		<description>The game rewards busy, disciplined Sims who wake up in the morning, do chores, go to work. One wonders if the designers are secretly trying to coax us players into living a better, more rewarding lives... I&#039;ve often noticed that after a few hours of playing the Sims, my brain seems more ready to deal with tasks and chores and the other daily turbulence of life. Of course the game ALSO rewards you for starving, electrocuting, torturing your Sims, but that&#039;s just for fun.

Nice post.</description>
		<content:encoded><![CDATA[<p>The game rewards busy, disciplined Sims who wake up in the morning, do chores, go to work. One wonders if the designers are secretly trying to coax us players into living a better, more rewarding lives&#8230; I&#8217;ve often noticed that after a few hours of playing the Sims, my brain seems more ready to deal with tasks and chores and the other daily turbulence of life. Of course the game ALSO rewards you for starving, electrocuting, torturing your Sims, but that&#8217;s just for fun.</p>
<p>Nice post.</p>
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		<title>Comment on What I learned from The Sims: lessons from the virtual world by hdouble</title>
		<link>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html#comment-5007</link>
		<dc:creator>hdouble</dc:creator>
		<pubDate>Tue, 26 Apr 2011 20:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=661#comment-5007</guid>
		<description>I think you can... I never quite got to that point but I came close, it got to the point where anything I tried to make him do he would refuse and try to cook himself something.</description>
		<content:encoded><![CDATA[<p>I think you can&#8230; I never quite got to that point but I came close, it got to the point where anything I tried to make him do he would refuse and try to cook himself something.</p>
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		<title>Comment on What I learned from The Sims: lessons from the virtual world by Åsa</title>
		<link>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html#comment-5006</link>
		<dc:creator>Åsa</dc:creator>
		<pubDate>Tue, 26 Apr 2011 20:00:58 +0000</pubDate>
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		<description>Thank you! That was awesome!</description>
		<content:encoded><![CDATA[<p>Thank you! That was awesome!</p>
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