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	<title>The Cards Speak</title>
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		<title>Greatest Movie Character of the 90s, round 3</title>
		<link>http://cardsspeakpoker.com/archives/greatest-movie-character-90s-round-3.html</link>
		<comments>http://cardsspeakpoker.com/archives/greatest-movie-character-90s-round-3.html#comments</comments>
		<pubDate>Mon, 04 Jul 2011 11:46:02 +0000</pubDate>
		<dc:creator>hdouble</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=693</guid>
		<description><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p>Been quiet around here for a while, I am working on a couple writing projects that are not yet ready for public consumption.  Hopefully I will have some updates here in the near future. For now, you get to read my arguments for two great characters &#8212; Owen Wilson as a Peter-Pan-Syndrome-Master-Thief , and one [...]]]></description>
			<content:encoded><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p><p>Been quiet around here for a while, I am working on a couple writing projects that are not yet ready for public consumption.  Hopefully I will have some updates here in the near future.</p>
<p>For now, you get to read my arguments for two great characters &#8212; Owen Wilson as a Peter-Pan-Syndrome-Master-Thief , and one of my favorite Jim Carrey characters.</p>
<p><a href="http://filmchaw.blogspot.com/2011/07/greatest-movie-character-of-1990-1999.html">Click here and go vote for your favorite characters.</a></p>
<p>Happy Independence Day, USA!</p>
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		<title>Greatest Movie Character of the 90s, round 2</title>
		<link>http://cardsspeakpoker.com/archives/greatest-movie-character-90s-round-2.html</link>
		<comments>http://cardsspeakpoker.com/archives/greatest-movie-character-90s-round-2.html#comments</comments>
		<pubDate>Wed, 25 May 2011 18:19:15 +0000</pubDate>
		<dc:creator>hdouble</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=688</guid>
		<description><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p>Ok, took a little while to get through the second round, but I&#8217;ve got two more characters for you to vote for.  Two tough matchups for me in this round: Jesus Shuttlesworth from &#8220;He Got Game&#8221; vs. Jesus Quintana from &#8220;The Big Lebowski&#8221; Bernie Laplante from &#8220;Hero&#8221; vs. The Terminator in &#8220;Terminator 2&#8243; Click here [...]]]></description>
			<content:encoded><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p><p>Ok, took a little while to get through the second round, but I&#8217;ve got two more characters for you to vote for.  Two tough matchups for me in this round:</p>
<ul>
<li>Jesus Shuttlesworth from &#8220;He Got Game&#8221; vs. Jesus Quintana from &#8220;The Big Lebowski&#8221;</li>
<li>Bernie Laplante from &#8220;Hero&#8221; vs. The Terminator in &#8220;Terminator 2&#8243;</li>
</ul>
<p>Click here to read the arguments and vote</p>
<p>It was good to see Morpheus advance in a landslide against Malkovitch, but I can&#8217;t believe Trent Walker beat Ghost Dog and that Barton Fink was complete dominated by Tom Hanks.  I tried.  We should get some kind of prize if your character gets chosen and his box office numbers are less than his opponent.</p>
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		<title>Greatest Movie Character of 1990-1999, Round 1</title>
		<link>http://cardsspeakpoker.com/archives/greatest-movie-character-1990-1999-round-1.html</link>
		<comments>http://cardsspeakpoker.com/archives/greatest-movie-character-1990-1999-round-1.html#comments</comments>
		<pubDate>Mon, 16 May 2011 16:06:04 +0000</pubDate>
		<dc:creator>hdouble</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=686</guid>
		<description><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p>Ok, here are my guys for round 1: Andy Dufresne Ghost Dog Morpheus Barton Fink Please click the link below to read the arguments and vote.  I don&#8217;t ask you to click on ads or affiliate links, but I am asking you to vote (please)! http://filmchaw.blogspot.com/2011/05/greatest-movie-character-of-1990-1999_16.html]]></description>
			<content:encoded><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p><p>Ok, here are my guys for round 1:</p>
<ul>
<li>Andy Dufresne</li>
<li>Ghost Dog</li>
<li>Morpheus</li>
<li>Barton Fink</li>
</ul>
<p>Please click the link below to read the arguments and vote.  I don&#8217;t ask you to click on ads or affiliate links, but I am asking you to vote (please)!</p>
<p><a href="http://filmchaw.blogspot.com/2011/05/greatest-movie-character-of-1990-1999_16.html">http://filmchaw.blogspot.com/2011/05/greatest-movie-character-of-1990-1999_16.html</a></p>
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		<title>Who is the best movie character of the 90s?</title>
		<link>http://cardsspeakpoker.com/archives/best-movie-character-90s.html</link>
		<comments>http://cardsspeakpoker.com/archives/best-movie-character-90s.html#comments</comments>
		<pubDate>Wed, 27 Apr 2011 12:37:28 +0000</pubDate>
		<dc:creator>hdouble</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=678</guid>
		<description><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p>&#8220;Film as dream, film as music. No art passes our conscience in the way film does, and goes directly to our feelings, deep down into the dark rooms of our souls.&#8221; &#8211;Ingmar Bergman Writing is a solitary endeavor. The writer spends most of the day rummaging around in the tower of words inside his head, [...]]]></description>
			<content:encoded><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p><p><em>&#8220;Film as dream, film as music. No art passes our conscience in the way film does, and goes directly to our feelings, deep down into the dark rooms of our souls.&#8221;</em><br />
&#8211;Ingmar Bergman</p>
<p>Writing is a solitary endeavor.  The writer spends most of the day rummaging around in the tower of words inside his head, hoping to find some discarded phrases that can be assembled in some way that provides entertainment and, on rare occasions, beauty.</p>
<p>So when the opportunity to face off against some fellow bloggers in order to determine who the best movie character of the 90s was, I was intrigued.  It wasn’t exactly a collaborative effort, but it seemed like a 4-person competition with three other writers who like movies and pop culture would shed some light in the tower of words.  It sounded like fun &#8212; trying to out-write 3 other bloggers and convince readers that my favorite movie characters were somehow “better” than other, more popular characters.</p>
<p><span id="more-678"></span></p>
<p>64 characters, 32 first-round matchups, just like the NCAA tournament.  Each blogger drafted 16 characters from the 90s, and each character would be matched up against another blogger’s character, with the readers voting on each matchup to determine the “winner” and decide who advances to the next round.<br />
Characters would be selected via a draft, so I went into the draft with two possible strategies.</p>
<p>Strategy 1: Draft to win, selecting characters that I thought had the best chance to advance.  This would essentially involve picking candidates well known and liked by the public.  Basically, go through the top 100 movies of the 90s and draft the most-popular characters.  See the Median Voter Theorem for more on why this is a good strategy.</p>
<p>Strategy 2: Draft according to “aesthetic value,” selecting characters that appealed to me because of their uniqueness and artistic value.  This strategy wouldn’t give me my best chance to win, but it would probably be a lot more fun.  In other words, would you rather win with Jack Dawson or lose with The Dude?<br />
Winning with an underdog is a lot more fun than winning with the team that is “supposed” to win.  Also, I just couldn’t stomach the thought of writing about any character from “Titanic”.</p>
<p><a href="http://cardsspeakpoker.com/wp-content/uploads/2011/04/snakes_on_a_plane_ver3.jpg"><img class="aligncenter size-medium wp-image-680" title="120x160 DSDA Crea" src="http://cardsspeakpoker.com/wp-content/uploads/2011/04/snakes_on_a_plane_ver3-225x300.jpg" alt="snakes on a plane ver3 225x300 Who is the best movie character of the 90s? " width="225" height="300" /></a></p>
<p>One of my favorite bets I won was betting that “Snakes on a Plane” would make less than $50 million in US box office sales.   I wasn’t sure if I was the favorite in this bet – the pre-movie hype was huge, and the marketing for the film was done well – but I was betting that American moviegoers needed more than a silly ironic joke masquerading as a story in order to entice them to spend their hard-earned cash to make a trip to the movies.   Collecting on my bet was sweet, more because my faith in moviegoers was rewarded than for the small amount of cash that went into my pocket.</p>
<p>Guess which strategy I picked?</p>
<p>The first round consists of 32 matchups.  Each blogger will make the case why their selected character is “better” than their opponent’s selected character.  What “better” means will be up to the voter.</p>
<p>Still not interested?</p>
<p>One of the first matchups pits my 11th round selection, Jesus Shuttlesworth (played by Ray Allen in Spike Lee’s “He got game”) against THE Jesus, masterfully played by John Turturro in one of my all-time favorite movies, The Big Lebowski.  Somehow I’ll have to convince you to vote for Mr. Shuttlesworth, while my opponent, Julius Goat will try to convince you that a stereotypical latino pederast deserves your vote.  8 year olds dude.</p>
<p style="text-align: center;"><a href="http://cardsspeakpoker.com/wp-content/uploads/2011/04/jesus_shuttlesworth.jpg"><img class="size-medium wp-image-681 aligncenter" title="jesus_shuttlesworth" src="http://cardsspeakpoker.com/wp-content/uploads/2011/04/jesus_shuttlesworth-300x225.jpg" alt="jesus shuttlesworth 300x225 Who is the best movie character of the 90s? " width="300" height="225" /></a><a href="http://cardsspeakpoker.com/wp-content/uploads/2011/04/john-turturro-as-jesus-quintana1.jpg"><img class="size-medium wp-image-682 aligncenter" title="john-turturro-as-jesus-quintana1" src="http://cardsspeakpoker.com/wp-content/uploads/2011/04/john-turturro-as-jesus-quintana1-230x300.jpg" alt="john turturro as jesus quintana1 230x300 Who is the best movie character of the 90s? " width="230" height="300" /></a></p>
<p>May the best character win.</p>
<p>I defer to the tournament commissioner, organizer, and fellow poker blogger Julius Goat for an overview of the participants and breakdown of the teams.  Watch this space for the first round, coming soon.</p>
<p>From <a href="http://jgoat.blogspot.com/2011/04/greatest-movie-character-of-1990-1999.html">http://jgoat.blogspot.com/2011/04/greatest-movie-character-of-1990-1999.html</a></p>
<p>_________________</p>
<p><em>HDouble is a part of the poker-blogger bedrock. If poker bloggers were hockey teams, he&#8217;d be one of the original six. If poker bloggers were elements, he&#8217;d be Helium. If poker bloggers were pizza toppings, he would be cheese. This guy was around back when the Blogfather was only a Blogbrother. Not only that, but he wrote a series of film posts comparing poker to various movies that are must-reads.</em></p>
<p><em>TEAM HDOUBLE</em></p>
<p><em>1) Andy Dufresne, The Shawshank Redemption<br />
2) Phil Connors, Groundhog Day<br />
3) The Dude, The Big Lebowski<br />
4) Morpheus, The Matrix<br />
5) Ghost Dog, Ghost Dog: The Way of the Samurai<br />
6) Mike McD, Rounders<br />
7) Herman Blume, Rushmore<br />
 <img src='http://cardsspeakpoker.com/wp-includes/images/smilies/icon_cool.gif' alt="icon cool Who is the best movie character of the 90s? " class='wp-smiley' title="Who is the best movie character of the 90s? " /> Dignan, Bottle Rocket<br />
9) Barton Fink, Barton Fink<br />
10) William Blake, Dead Man<br />
11) Jesus Shuttleworth, He Got Game<br />
12) Truman Burbank, The Truman Show<br />
13) Marge Gunderson, Fargo<br />
14) Bernie LaPlante, Hero<br />
15) Neil McCauley, Heat<br />
16) Raoul Duke, Fear and Loathing In Las Vegas</em></p>
<p><em>_________________</em></p>
<p><em><a href="http://astincubed.blogspot.com/">Astin</a> has become one of the prime FilmChaw contributors (though nobody can touch The Real Dawn Summers), and possesses one of the more refined film palates out there. Also, if you listen to some people, he is me, which makes this praise more than a little suspect.</em></p>
<p><em>TEAM ASTIN</em></p>
<p><em>1) Jules Winfield, Pulp Fiction<br />
2) Verbal Kint, The Usual Suspects<br />
3) Ash, Army of Darkness<br />
4) Sarah Connor, Terminator 2<br />
5) Austin Powers, Austin Powers: International Man of Mystery<br />
6) Eric Draven, The Crow<br />
7) Agent Smith, The Matrix<br />
 <img src='http://cardsspeakpoker.com/wp-includes/images/smilies/icon_cool.gif' alt="icon cool Who is the best movie character of the 90s? " class='wp-smiley' title="Who is the best movie character of the 90s? " /> Cole Sear, The Sixth Sense<br />
9) John McClane, Live Free or Die Hard<br />
10) Mr. Blonde, Reservoir Dogs<br />
11) Brodie Bruce, Mallrats<br />
12) Jean Baptiste Emmanuel Zorg, The Fifth Element<br />
13) John Malkovitch, Being John Malkovitch<br />
14) Happy Gilmore, Schindler&#8217;s List*<br />
15) Jack Skellington, The Nightmare Before Christmas<br />
16) Darth Maul, Star Wars Episode I: The Death of Hope</em></p>
<p><em>*Citation neeed</em></p>
<p><em>_________________</em></p>
<p><em><a href="http://riggstad-nutstraight.blogspot.com/">Riggstad</a> is a closer, and is therefore allowed to drink some of the coffee. He can handle the truth. Come with him if you want to live. You&#8217;re a daisy if you do.</em></p>
<p><em>TEAM RIGGSTAD</em></p>
<p><em>1) Tyler Durden, Fight Club<br />
2) Col. Nathan R. Jessup, A Few Good Men<br />
3) The Terminator, Terminator 2<br />
4) William Wallace, Braveheart<br />
5) Little Bill, Unforgiven<br />
6) Forrest Gump, Boys On The Side<br />
7) Mona Lisa Vito, My Cousin Vinnie<br />
 <img src='http://cardsspeakpoker.com/wp-includes/images/smilies/icon_cool.gif' alt="icon cool Who is the best movie character of the 90s? " class='wp-smiley' title="Who is the best movie character of the 90s? " /> Cpt. John Miller, Saving Private Ryan<br />
9) Doc Holiday, Tombstone<br />
10) Malcolm X, Malcolm X<br />
11) Micky Knox, Natural Born Killers<br />
12) Ace Ventura, Ace Ventura: Pet Detective<br />
13) Nicky Santoro, Casino<br />
14) Lt. Colonel Frank Slade, Scent of a Woman<br />
15) Roy McElvoy, Tin Cup<br />
16) Will Hunting, Good Will Hunting</em></p>
<p><em>________________</em></p>
<p><em><a href="http://jgoat.blogspot.com/">Julius_Goat</a> is me. I&#8217;m pretty old, I guess. Estimates range as to how old. I reckon some day I&#8217;ll get those carbon dating fellas out to my flypaper shack in the Ozarks to test me and then I&#8217;ll know for sure. Then I&#8217;ll shoot &#8216;em because I hate trespassers and Nosey Nancies. I keep my teeth in my mouth, but I&#8217;m thinking about getting them into a Roth IRA or maybe a hedge fund. I am tall enough to ride all the rides at Seven Flags. I am omnifragrant, which means that I smell of everything, and, therefore, nothing. In my spare time, I catch eagles with my bare hands. You just need plenty of patience, and bare hands. And a gun. In seven years, I&#8217;ve caught 0 eagles. Someday I think I&#8217;ll catch one, if I just stay positive. Today&#8217;s the day!</em></p>
<p><em>TEAM JULIUS_GOAT</em></p>
<p><em>1) Hannibal Lecter, The Silence of the Lambs<br />
2) Blake, Glengary Glen Ross<br />
3) Tommy DeVito, Goodfellas<br />
4) Milton, Office Space<br />
5) Dr. Evil, Austin Powers: International Man of Mystery<br />
6) The Jesus, The Big Lebowski<br />
7) Buzz Lightyear, Toy Story<br />
 <img src='http://cardsspeakpoker.com/wp-includes/images/smilies/icon_cool.gif' alt="icon cool Who is the best movie character of the 90s? " class='wp-smiley' title="Who is the best movie character of the 90s? " /> Drexel, True Romance<br />
9) Derek Vinyard, American History X<br />
10) Annie Bates, Misery<br />
11) Karl Childers, Sling Blade<br />
12) &#8220;Double Down&#8221; Trent, Swingers<br />
13) Dirk Diggler, Boogie Nights<br />
14) Wooderson, Dazed and Confused<br />
15) Donald &#8220;Sully&#8221; Sullivan, Nobody&#8217;s Fool<br />
16) Red, The Shawshank Redemption</em></p>
<p><em>________________</em></p>
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		<title>What I learned from The Sims: lessons from the virtual world</title>
		<link>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html</link>
		<comments>http://cardsspeakpoker.com/archives/learned-sims-lessons-virtual-world.html#comments</comments>
		<pubDate>Tue, 26 Apr 2011 11:24:31 +0000</pubDate>
		<dc:creator>hdouble</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://cardsspeakpoker.com/?p=661</guid>
		<description><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p>&#8220;A symbol always transcends the one who makes use of it and makes him say in reality more than he is aware of expressing.&#8221; &#8211;Albert Camus &#8220;Evil, in this system of ethics, is that which tears apart, shuts out the other person, raises barriers, sets people against each other.&#8221; &#8211;Rollo May When I was young [...]]]></description>
			<content:encoded><![CDATA[<p>Posted in <a href="http://cardsspeakpoker.com/archives/category/uncategorized" title="Uncategorized">Uncategorized</a></p><p>&#8220;A symbol always transcends the one who makes use of it and makes him say in reality more than he<br />
is aware of expressing.&#8221;<br />
&#8211;Albert Camus</p>
<p>&#8220;Evil, in this system of ethics, is that which tears apart, shuts out the other person, raises<br />
barriers, sets people against each other.&#8221;<br />
&#8211;Rollo May</p>
<p>When I was young I played a lot of video games.  I was good at them, and I ended up learning more about computers from 15 years of playing games than I did in four years at college and 3 years of graduate study.  Certainly Nintendo and the old Sierra games for PC like &#8220;King&#8217;s Quest&#8221; offer different lessons than courses in Artificial Intelligence, but if a young gamer pays attention to what he is doing, there&#8217;s a lot to be learned from games. I quit playing video games when I went off to university at age 18 &#8212; as much as I liked them, it seemed like I should probably spend more time in the real world, studying, playing football, and hanging out with real people doing real things rather than crushing people in Madden football or achieving global domination in Sid Meier&#8217;s Civilization.  16 years later, with the exception of a few Wii games and a bit of online poker, I haven&#8217;t really felt the impulse to come out of video game retirement.</p>
<p><span id="more-661"></span></p>
<p>But that changed recently.  I spent the past week visiting my parents, in their beautiful home an hour from Knoxville, Tennessee.  I grew up in Connecticut, but my Dad retired about 10 years ago and built a house there.  A day after I arrived, the Department of Justice decided to launch a crusade against online poker, seizing control of 3 major online poker websites and indicting executives at the company where I spent about 13,000 hours trying to build the best poker product in the world. Imagine you spent five years creating a great movie that people all over the world watched every day.  You felt good about your work, proud of what you accomplished, because this movie gave joy to hundreds of thousands of moviegoers every single day.  The most dedicated moviegoers even turned your creation into careers&#8211; they became bloggers, critics, and professional movie watchers.</p>
<p>All of your hours spent in heated argument about how to film a certain scene, the countless takes to get the right feel, the all-nighters required to give the moviegoer a great experience &#8212; they were all worth it, because they made people happy (some people really hated the ending, in which the hero&#8217;s perfectly played hand is beaten by the cruel gods of fate, but they still enjoyed the film).</p>
<p>Then one day a group of people who hate your movie persuade the American government that the movie is illegal and no one should be allowed to see it.  They prohibit anyone in your home country from seeing it, and close down any cinema that shows it. Remember, this is a country to which <a href="http://cardsspeakpoker.com/archives/chasing-dream.html">you recently wrote a love letter to</a> and which you defend while living abroad, even though you are treated like a leper by others when you act patriotic. And all of these things happen when you are sitting at home relaxing in your parents house, enjoying the beautiful spring weather and the NBA playoffs in the evenings. So what do you do, feeling depressed, worried about those people you laughed and cried with while making this film?  Do you do your taxes, as you had planned?  Work on the updated version of <a href="http://pokertrackerguide.com">the Pokertrackerguide</a> as you had planned?  Hang out at Waffle House and stuff yourself with all the chocolate chip waffles and grits you can get for $4?</p>
<p>I wound up doing something comforting, something that forced me to focus on something other than the absurdity of the news stories that I tried not to read.  I bought a video game that I had been curious about for a while: The Sims.</p>
<p><a href="http://cardsspeakpoker.com/wp-content/uploads/2011/04/sims_house.jpg"><img class="aligncenter size-medium wp-image-671" title="sims_house" src="http://cardsspeakpoker.com/wp-content/uploads/2011/04/sims_house-300x224.jpg" alt="sims house 300x224 What I learned from The Sims: lessons from the virtual world" width="300" height="224" /></a><br />
***</p>
<p>I always thought that The Sims was a stupid idea.  The idea of controlling a virtual human who is sitting in front of a virtual laptop seemed idiotic.  The whole concept seemed similar to playing poker for play money &#8211; if you&#8217;ve got the money to play the real thing, why waste your time playing with fake chips? But then I read a <a href="http://en.wikipedia.org/wiki/Chuck_Klosterman">Chuck Klosterman</a> article called &#8220;Billy Sim&#8221;.  Klosterman, a pop-culture journalist and music critic, wrote an article detailing his journey into the Sims, hoping his virtual self would give him some insight into his real life.  He concludes that the game illustrates that &#8220;even eternally free people are enslaved by the process of living,&#8221; but I felt that he had played the game poorly and failed to develop a winning strategy in his virtual life.</p>
<p>Ever wonder how your life would turn out if you took those guitar lessons when you were young and impressionable? In the virtual world of the Sims, you can rewrite your past and see what would have happened.  Or maybe you&#8217;re just curious how simulated humans would react to your life choices.  In the virtual poker world, I loved running simulations to see how different strategies would turn out if you executed them millions of times.  The idea of a real-life simulator &#8212; a laboratory that would allow me to see how the choices I make in life would pan out &#8212; intrigued me.</p>
<p>After a few hours figuring out the basic rules of the game, I began to notice that my tendencies with the commands I issued my virtual self gravitated towards the same behaviors that I exhibit in real life.  The game offers a variety of career options. You can be a super-villain, working your way up to becoming a Godfather-like figure in the virtual community.  You can also be a rock star, &#8220;living the dream&#8221; of most adolescent American boys.  I also had the option of fulfilling my childhood dream of becoming a professional athlete, ordering my virtual self to push himself physically through difficult workouts.  But none of these options really attracted me &#8212; my Sim ended up rarely leaving the house, sitting at his desk tapping away on his keyboard most of the day.</p>
<p>The Sims model of the real world is created by simplifying the choices we face in various areas of real-world life.  There are choices to be made about day-to-day living (What should I eat for breakfast? How hard should I work? How much should I sleep?), as well as choices regarding longer term goals and &#8220;dreams&#8221; (Do I want to be an astronaut, a master thief, or a Gold Digger)?  I was surprised to discover my lack of interest in the many options that the game designers offered me. A look at the options your Sim has when he or she goes to work illustrates the simplification of the real world choices we have on the job. Whenever your Sim is working, you have the option of selecting an item in a drop down menu that gives you the following choices:</p>
<p>&#8211;Business as Usual<br />
&#8211;Work Hard<br />
&#8211;Take it easy<br />
&#8211;Meet co-workers<br />
&#8211;Hang out with co-workers<br />
&#8211;Suck up to Boss<br />
&#8211;Develop your talents</p>
<p>Without thinking too much about it, I found myself alternating between &#8220;Work Hard&#8221; and &#8220;Develop your talents.&#8221;  Not surprisingly, this resulted in the &#8220;mood meter&#8221; of my Sim reading &#8220;strained&#8221; and &#8220;tense&#8221; after 8 hours of hard work.  Despite this fact, I really hated the occasional necessary switch to &#8220;Take it easy&#8221; when my Sim became too stressed, tired, and miserable to be effective.  These Sims seemed soft.</p>
<p><a href="http://cardsspeakpoker.com/wp-content/uploads/2011/04/sims3_work_options.jpg"><img class="aligncenter size-full wp-image-664" title="sims3_work_options" src="http://cardsspeakpoker.com/wp-content/uploads/2011/04/sims3_work_options.jpg" alt="sims3 work options What I learned from The Sims: lessons from the virtual world" width="640" height="480" /></a></p>
<p>Eventually, after earning enough money to climb past my basic Maslow hierarchy needs, I quit my Sim job as a journalist and spent the majority of my day at home in front of the computer, alternating between writing novels and developing my writing skills.  An observer might think this was boring and defeated the purpose of the game, but my Sim (and I) happily spent the days tapping away at our keyboards. When my Sim got too tired and his &#8220;fun&#8221; meter got low, I ordered him to spend time with his virtual girlfriend, who he discovered was a &#8220;bookworm&#8221;.  His virtual apartment was pretty spartan, but in general he was happy and progressing towards his &#8220;lifetime wish&#8221; of becoming the great American author (worth 30,000 happiness points).  I&#8217;m pretty sure my rapidly aging Sim is going to die before he gets there, but it looks like it&#8217;s going to be close.</p>
<p><a href="http://cardsspeakpoker.com/wp-content/uploads/2011/04/sims3_lifetime_wish.jpg"><img class="aligncenter size-full wp-image-665" title="sims3_lifetime_wish" src="http://cardsspeakpoker.com/wp-content/uploads/2011/04/sims3_lifetime_wish.jpg" alt="sims3 lifetime wish What I learned from The Sims: lessons from the virtual world" width="640" height="480" /></a></p>
<p>As I continued playing the game, the choices increased in subtlety and complexity, and I found myself thinking about the &#8220;meta-game,&#8221; the second level thinking required by the player who tries to &#8220;win.&#8221; In order to maximize your Sim&#8217;s happiness, you have to figure out what the creators of the game &#8220;want&#8221; you to do.  Unlike the real world, you know that the virtual world has been created by game designers who think like me, and if I can figure out their model of the real world, I can maximize my &#8220;score&#8221; and achieve enlightenment for my Sim.  The game is constantly offering you different opportunities to increase your &#8220;lifetime happiness points.&#8221;  The implicit goal of playing is to maximize your happiness points, and you can either accept or reject these opportunities as they are offered. As a programmer and former video game expert, I instinctually tried to deduce the set of rules that the game programmers use to determine the lifetime happiness score.</p>
<p>For example, buying a TV will increase your happiness points, but if you have a limited supply of money, it might prevent you from buying the computer you need to write your first novel, which is worth more lifetime happiness points than the TV. What do the game designers want us to choose here?</p>
<p>Klosterman&#8217;s essay provides a hint to the answer of this question.  In his essay, he concludes that the only way to make his Sim happy is by satisfying the consumerist wishes of his virtual self, noting that buying a $300 mirror and a $150 designer chair seems to be the point of the game (think Ed Norton/Tyler Durden character in Fight Club).  Frustrated, Klosterman calls the creator of the game, Will Wright, and voices his complaint.  Wright responds,</p>
<blockquote><p>&#8220;Materialism is the red herring of the game. […] The more you play, the more you realize that all the stuff you buy eventually breaks down and creates all these little explosions in your life. If you play long enough, you start to realize that those things won’t really make you happy.&#8221;</p></blockquote>
<p>So, in direct words from the creator of the game, we are told that this short-term fulfillment of a Sim&#8217;s material wishes is really a distraction from the longer-term &#8220;lifetime happiness&#8221; goals which offer a larger reward.</p>
<p>I also thought this quote from Wright was too good to omit:</p>
<blockquote><p>If there’s any core question with The Sims, it’s got to be, “What is the purpose of life?” Is it to be loved? Is it to be successful? They’re the same questions you could ask if you never knew the game existed.</p></blockquote>
<p>This sums up my attraction to the Sims &#8212; if my virtual Sim lives in the same way I do, will he be happy?  Does Will Wright think my philosophy of life will provide happiness?</p>
<p>I&#8217;ve heard a lot of talk recently (I&#8217;ve seen <a href="http://www.upsidelearning.com/blog/index.php/2010/04/23/5-good-ted-talks-on-games/">a bunch of great TED talks on this idea</a>) of creating games on Facebook that offer a reward system that promotes some social good, like saving electricity.  If you save enough electricity, you earn enough points to get a discount from Amazon, or whatever.  It&#8217;s a great idea.</p>
<p>The enthusiastic TED speakers believe that life is a game, and by creating the right incentives and &#8220;scoring system,&#8221; we can all achieve more lifetime happiness points.  The most entertaining part of the Sims experience for me was trying to map the Sim world to the real world.  What were the &#8220;game designers&#8221; thinking when they created the universe?  Are there game designers?  If so, how does the scoring system they&#8217;ve created work?  How do I earn more lifetime happiness points? When will Americans be allowed to play online poker?</p>
<p>So here&#8217;s what I learned:</p>
<ul>
<li>Tunnel Vision: rather than walking around and smelling the flowers and enjoying the weather, I tend to become obsessive about the things that I like.  The Sims presents you with lots of things that will make your Sim happy &#8212; cooking waffles, watching TV, buying things&#8230; I found that if the &#8220;wish&#8221; was easy to fulfill and didn&#8217;t take a lot of time or money, I would acquiesce and grudgingly fulfill the wish and make my Sim happy.  But if it required a significant amount of time or effort, I would reject the wish and sit down at my computer to write.  An interesting thing about the game design was that this didn&#8217;t make my Sim unhappy.  Much like the real world, conscious rejection of material wishes in favor of focusing on longer-term goals can provide greater life happiness in the long run.</li>
<li>Consumerism is for suckers:  I&#8217;ve always felt that if I have a room with a computer, a desk, and a device I can watch movies on, I have all the tools I need to make myself happy.  Whenever I end up in an apartment with several rooms, I seem to always end up putting everything in one room and spending all of my time there.  My Sim ended up living in the same small house for the entire game, but he bought a great computer, a home gym, and a top of the line shower.  This made him happy.</li>
<li>Be Excellent to Each Other: The game offered a variety of different ways to &#8220;do Evil.&#8221;  You can choose to be mean to other Sims, you can manipulate your boss to get ahead at work, and you can skip work sometimes without much of a penalty.  I never had any real desire to do any of these things, except for the occasional curiosity about how the programmers would punish or reward these actions.  My virtual self ended up being a fairly boring but &#8220;good at heart&#8221; Sim, and he seemed to be fairly happy.  I suspect that the game designers, like reality TV producers, do their best to inject drama when things get too comfortable in the game.  Eventually I had a Sim daughter, and I was horrified to discover that after her infancy, the lifetime wish she was assigned was to become the &#8220;Emperor of Evil.&#8221;   Fathers, lock up your daughters?</li>
<li>Life is short, play hard: As mentioned earlier, despite evidence suggesting that there is more to gain from doing other than working hard on the job, I gravitated to making my Sim work hard.  I guess I have faith in the idea that hard work eventually pays off, so I pushed my Sim past his comfort levels in support of this belief.  Although he occasionally whined and forced me to provide him with some &#8220;fun&#8221; (ironically, playing video games was one of his favorite activities), for the most part the hard work paid off in getting him closer to his lifetime wish of &#8220;illustrious author.&#8221;</li>
</ul>
<p>***</p>
<p>Hopefully, the Sim government won&#8217;t suddenly decide to burn all of the books my Sim wrote.  Luckily, as of yet I haven&#8217;t seen any new laws being snuck into Sim Congress, UIGEA style.  The rules in Sim world don&#8217;t seem to change, so I&#8217;m optimistic that my Sim books will exist in the virtual world even after my Sim dies.  But even if my virtual books disappear for a while, it&#8217;s ok, I&#8217;m optimistic that the books will somehow find their way back into the hands of the folks who want to read them.  Even if they don&#8217;t, I can be happy that for a while, they provided entertainment for a few hundred thousand kindred bookworms who enjoyed reading as much as I do. My virtual Sim will have to be content with the knowledge that he did his best to maximize his lifetime happiness points, and more importantly, to live a life doing what he thought was right.</p>
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